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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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7.SEX
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Text File
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1999-11-12
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11KB
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228 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text34
# Num faces : 64
# Num points : 34
# Num materials : 1
#
# ============================================================
Triangle mesh: Text34
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -38.5233, -0.0000, -345.1656)
Vertex: ( -41.6593, -0.0000, -346.8328)
Vertex: ( -41.6593, -0.0000, -348.2328)
Vertex: ( -20.2265, -0.0000, -348.2328)
Vertex: ( -20.2265, -0.0000, -346.8328)
Vertex: ( -22.6827, -0.0000, -344.6844)
Vertex: ( 5.8173, -0.0000, -296.9766)
Vertex: ( 5.8173, -0.0000, -285.5328)
Vertex: ( 4.4173, -0.0000, -285.5328)
Vertex: ( 3.2759, -0.0000, -287.7297)
Vertex: ( -48.2413, -0.0000, -287.7297)
Vertex: ( -49.3827, -0.0000, -285.5328)
Vertex: ( -50.7827, -0.0000, -285.5328)
Vertex: ( -50.7827, -0.0000, -301.0328)
Vertex: ( -49.3827, -0.0000, -301.0328)
Vertex: ( -48.2413, -0.0000, -298.8328)
Vertex: ( -8.8312, -0.0000, -298.2328)
Vertex: ( -38.5233, -5.0000, -345.1656)
Vertex: ( -41.6593, -5.0000, -346.8328)
Vertex: ( -41.6593, -5.0000, -348.2328)
Vertex: ( -20.2265, -5.0000, -348.2328)
Vertex: ( -20.2265, -5.0000, -346.8328)
Vertex: ( -22.6827, -5.0000, -344.6844)
Vertex: ( 5.8173, -5.0000, -296.9766)
Vertex: ( 5.8173, -5.0000, -285.5328)
Vertex: ( 4.4173, -5.0000, -285.5328)
Vertex: ( 3.2759, -5.0000, -287.7297)
Vertex: ( -48.2413, -5.0000, -287.7297)
Vertex: ( -49.3827, -5.0000, -285.5328)
Vertex: ( -50.7827, -5.0000, -285.5328)
Vertex: ( -50.7827, -5.0000, -301.0328)
Vertex: ( -49.3827, -5.0000, -301.0328)
Vertex: ( -48.2413, -5.0000, -298.8328)
Vertex: ( -8.8312, -5.0000, -298.2328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 18, 1) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 17, 18) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 19, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 18, 19) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 20, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 21, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 20, 21) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 22, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 23, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 22, 23) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 24, 7) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 23, 24) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 25, 8) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 24, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 26, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 25, 26) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 27, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 28, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 27, 28) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 29, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 30, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 31, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 30, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 32, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 33, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 17, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 33, 17) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 14) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 14, 15) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 15) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 15) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 15) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 8) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 8, 9) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 9, 16) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 16) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 16, 0) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 29, 31, 30) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 29, 32, 31) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 32, 29) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 27, 32, 28) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 32, 27) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 33, 32) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 23, 25, 24) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 23, 26, 25) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 23, 33, 26) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 22, 33, 23) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 22, 17, 33) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 19, 21, 20) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 19, 22, 21) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 18, 22, 19) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 17, 22, 18) uv ( 0, 3, 2) edge (0, 0, 1)